When it comes to major 3D releases, Rockstar clearly prioritizes console releases over PC ports.
Credit: Kyle Orland
When it comes to major 3D releases, Rockstar clearly prioritizes console releases over PC ports.
Credit: Kyle Orland
time is getting shorter
The rise of AI-powered reverse engineering tools, which can quickly convert a console game binary into easy-to-port raw code with incredible brute force efficiency and minimal human effort, could change that kind of “PC can wait” calculus for Rockstar. “I think if I were Rockstar, I’d be worried about someone taking the PS5 version and getting the AI to port it to PC,” Vermeij told Rock Paper Shotgun.
Without a doubt, decompiling a game as complex as Grand theft car VI It wouldn’t be as simple as, say, previous human-led decompilations of early 3D. GTA games. But even if an AI coding harness has some difficulty capturing all the details of GTAVIAdvanced weather systems and programmed sweat simulations don’t mean it’s impossible.
Vermeij speculated that reverse engineering the console version of GTAVI could cost “tens of thousands of dollars in tokens” and the resulting port probably “won’t be as good as [Rockstar’s] effort” in the end. That said, Vermeij said it would probably be good enough to satisfy some potential PC gamers and that he “wouldn’t be surprised if there was an effort to get [the releases] a little more together” to get ahead of that.
“What happened before is that there is so much effort in developing the game, that it is not possible to copy it, and that has completely changed now,” Vermeij said. “So, yes, we will have to see in the next few years how it will develop.”
While there has been no official announcement regarding the timing for the PC port of Grand theft car VIReports suggest that Rockstar is currently targeting the first quarter of 2027.